#pragma once
#include "stdafx.h"
#include "TriggerAction.h"
#include "EntityControl.h"

class EntityControl;

class _OgreMoveExport DamageAction :public TriggerAction
{
	float damage;

	

public:

	//Fires the trigger
	bool FireTrigger(EntityControl *entity);


	DamageAction(float dmg);

	~DamageAction(void);
};

